CONFORMIST
Enforces your sluggishness
Critical Design, Experience Design, Speculative Design
CONFORMIST is an interaction design object: a chair that has a human shaped cutout with the capacity to enforce its users’ sluggishness. The chair pleasantly invites us to join her; she takes our phone away, and then she has power over us by being authoritative, controlling and regulating because we want our phone back. This experience aims to be a speculative scenario in which we are an immobile, lethargic, and apathetic dependent on easy, comfortable and smart personal digital technology. This irony, funny, and strange relationship with CONFORMIST reflects an implication of loss of our ownership. I hope my participants are provoked to critical reflection -- to change our behaviors, becoming more active and healthier.
How would we experience an interaction design object in a way that would provoke critical reflection on a speculative scenario in 2 points?
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